This attack seems to come from the distance, so if you are in full cover, it cannot hit you and the attack becomes against whatever is standing in its way instead. If you don't have a weapon that shoots arrows, use your proficiency bonus plus your Dexterity or Strength modifier, whichever is higher, and a d8 for damage. Make an attack roll against yourself with your own modifier for the roll (And the damage dice of your arrow-using weapon), plus 1 to the attack and damage roll for every day you remain attuned to the item. When you remain attuned to this item for at least a day, then every sunset an arrow comes from nowhere and attacks you with the speed of your own bowstring. This is the main power this quiver yields, so keep that in mind when you let a player find it)Ī Thousand Cuts. (DM Note: This could be used to replicate the effects of a magical arrow onto a duplicate. If the arrows put in the quiver are removed, any copied arrow other than the mundane one that already appears in the quiver by default will also vaporize in the same fashion, replaced by that default arrow. When another arrow is drawn or 12 seconds have passed, the arrow drawn previously vaporizes into a cloud of purple mist. If you previously put an arrow in the quiver of any kind, it will instead be replaced by a copy of that arrow, randomly choosing between multiple arrows put in the quiver (This can be used to change the aesthetic of the arrow that appears if nothing else). Drawing an arrow results in it immediately being replaced by another identical arrow. The Infinity Quiver has the following random properties: The quiver is one of the more sadistic experiments of a powerful Spell Weaver, hence why it's properties are both so intriguing and often times so dangerous. Regardless of how much has been stored within it, the quiver never weighs more than a pound. The one arrow that is in it already however doesn't appear to come loose when this occurs. Dropping another arrow or smaller object within it causes it to seemingly disappear, however, all arrows dropped within it this way can be retrieved by turning the quiver on its head, which releases all items placed in it this way. The tail appears to be purple, with a black infinity symbol on it. Only 1 arrow appears to be in this quiver, with its tail sticking out. Strangely, while only one may be seen at a time by any individual creature, the symbol appears to always be in the center of vision or as close to it as possible of every creature looking at it. This elegant violet quiver has a symbol engraved on it of a silver circle, bordered by a black iron rim and containing an infinity symbol of the same black iron. Thread on saying the same thing.Wondrous item, artifact (requires attunement) DC 15 if you want to count them equivalent to "martial thrown weapons" but it seems counterintuitive to have an arrow be more difficult to make than the bow. Because arrows aren't different for composite or regular bows and are "complex" items, 12 is the consensus there. MW Arrows/day: 2 thirds (or 1.3 days to complete 1)Ī bow takes DC 12 to make, a composite bow takes DC 15. You still need to make the normal arrow as per above.īase Price of MW Arrow (1): 600 cp (price taken from the equipment chapter)Ĭraft Check (assuming +10 and a role of 10): 20 * 20 = 400 (cp) Wanna spend 1 hour making arrows? Fine, assuming the above numbers, you make 4 arrows and it costs 8 cp (buying 4 would cost you 2 sp, so it's not quite a third). I'd assume "a day" represents 12 hours of hard graft, which means that the whole thing can be broken down nicely into hours. This is because arrows are "complex items" according to the Craft description and making them correctly is a skilled job - yes, as skilled as making the bow itself.Ĭraft Check (assuming +10 and a roll of 10) : 20 * 12 = 240 (cp) The actual number is something like 1.6, but 2 is just so much easier for calculations. I would cost out arrows individually at a base price of 2 cp each to make. The thread here indicates DC 12 as a consensus: According to the d20srd, 20 arrows cost 1 gp.
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